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    • Topics 13
    • Posts 58
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    Posts

    Recent Best Controversial
    • Looking for someone to maintain CraftMine

      It’s no secret, CraftMine has been abandoned - but that doesn’t mean it has to end.

      I’m going to keep this short and sweet as otherwise I’m probably going to end up writing paragraphs of nostalgia of what the modpack has achieved over its lifetime: I don’t like seeing great something die out, so I am now officially looking for someone to maintain CraftMine.

      I am offering absolutely everything I have in the area of modpack development and the Minecraft modding industry in general to anyone who is willing to maintain the pack and whom I trust. This includes:

      • All my knowledge on the subject including the special methods or “secret sauce” that I use to make CraftMine to the great standard it is. This includes my “secrets” and ideas on how I did the backwards-compatibility, no lag with shaders, the good stability and unique features of the pack
      • Full client and server source files (and binaries for every single build) for every modpack I’ve made, both internal experiments and public packs
      • All branding, concept art, marketing material, etc…

      Additionally, I would enjoy having a chat answering any questions you may have and would love to work on the pack with you for a while to make the switch-over as smooth as possible.

      Note: I’m posting this to UWM Staff first as you’re an amazing team and I want to give you lot the opportunity before anyone else. If you’re too busy or don’t want to takeover development, it’s no problem.

      Update: This thread is now public so that anyone has the opportunity now. Please reply to this thread or contact me if you’re interested.

      posted in General discussion maintain craftmine looking someone
      Paint_NinjaP
      Paint_Ninja
    • CM Screenshot contest

      Hellooooo!

      With CMv4.2 development underway, I thought it would be great if we could have a newer look to the menu system and wanted to get you involved, yes, you! Wouldn’t it be great if you could showcase your favourite bits of CM that you took pictures of yourself to anyone who starts up the game? Now’s your chance!

      I’m looking for screenshots of CM ingame that show what you love best. I personally will pick out some of my favourite entries and they’ll be in the new update.

      0_1467393690069_yourbghere.jpg

      Rules

      • Must be taken with CraftMine v4.1 Standard or Ultra edition with all settings on defaults, no additional mods
      • The HUD/GUI must be hidden (press F1 to toggle HUD/GUI visibility)
      • No jpgs, original untouched png screenshots please!

      .
      Tips

      • Dark-ish images look best on the menu system, bright colours don’t seem to blend well with the grunge border
      • Avoid a very busy image (e.g. lots of things all cramed into one screenshot)
      • If you’re trying to showcase a build, put it to the side of the image if possible as the middle will be partly obscured by the menu buttons and CM logo
      • If you get an error saying “Request entity too large” when trying to upload your image, upload it to somewhere like imgur or dropbox manually then copy the link to the image and paste it into your post
      posted in News & Announcements contest
      Paint_NinjaP
      Paint_Ninja
    • RE: Bad Connection

      @AndreSPL said: “It would help if you add OptiFine to the server and modpack”

      Just letting you know… You cannot add Optifine server-side as it only modifies client-side aspects and the internal server on singleplayer. ;)

      posted in Support
      Paint_NinjaP
      Paint_Ninja
    • RE: Optimisation/collaboration Steve's Adventure Craft [1.3.0.0 update]

      @Bent Hello,

      Thank you for letting me be a part of the new Steve’s Adventure Craft development. I just wanted to inform you that I have finished doing basic Rapido optimisations and have managed to achieve an impressive ~105fps improvement in addition to a 20 second shorter load time and higher average TPS! :tada:

      posted in Chitchat
      Paint_NinjaP
      Paint_Ninja
    • Optimisation/collaboration Steve's Adventure Craft [1.3.0.0 update]

      Hello,

      I’m the author of the somewhat similar pack also on the UWM network called “CMv4” or “CraftMine v4”. I would like to contribute to Steve’s Adventure Craft by applying some of my optimisation techniques I use in CMv4 to your pack. This will undoubtedly improve performance significantly/noticeably and will allow the pack to run at higher framerates and tickrates, allowing for higher settings and more mods to be added without as much concern about performance.

      If you like, I can discuss some of the techniques I plan on using to optimise Steve’s Adventure Craft if you accept my request to collaborate with you on the pack. All I ask in return is credit and recognition for my optimisations, and that they are not publically shared without my permission.

      Best regards,
      -Ninja

      posted in Chitchat 1.3.0.0 update performance gain sac news
      Paint_NinjaP
      Paint_Ninja
    • RE: Modpack art

      Looks great but personally I wouldn’t include the main menu items (at the top of the image) in the modpack art. The slight 3D effect on the logo is also a subtle but welcome addition.

      posted in Chitchat
      Paint_NinjaP
      Paint_Ninja
    • RE: 1.4.0.0 Mod Suggestions

      Meanwhile I’m experimenting with 128x, 256x and 512x textures for a future version of CraftMine Ultra with special shader depth mapping… :P

      posted in Feedback
      Paint_NinjaP
      Paint_Ninja
    • RE: CraftMine v4

      Thanks for the vid showcasing the spawn, Bent!

      Here’s an early technical demo of CraftMine’s “sense of atmosphere”, showcasing the new environmentally-aware sound engine during the development of v4:

      posted in Custom creations zone
      Paint_NinjaP
      Paint_Ninja
    • CraftMine v4

      CraftMine logo
      The future is here.

      CraftMine has been in development since 2011 and publically available since late 2012 (on the Technic Launcher v3, before the Technic Platform was made public). It contains a lot of mods that have been modified or made exclusively for the pack, making it somewhat more unique than an average “generic modpack”.

      With CraftMine v4 we have focused on making the pack openly with anyone from our community being able to give us feedback, suggest new features and changes of any kind - even if there isn’t a mod for it yet… ;)

      We also have many exclusive features in CraftMine that aren’t found in most other packs, such as a custom sound engine that is aware of your surroundings, the type of block you step on and more, as well as a revamped smarter mob AI that means animals will attack you back if you attempt to kill them, zombies can chase you if you try to run away, etc…

      A lot of work has been put into immersion and gameplay, with the majority of the mods in the pack modified to remove features that may be confusing to new players who aren’t used to modpacks, add features, and change some. All of the textures in the pack are made in-house with contributions from our community welcome, and are in a style that’s aimed to be as close as Vanilla as possible.

      Oh, and a bonus feature is that by design the pack is forwards- and backwards- compatible as much as possible, allowing for older clients to play on newer servers, or vice-versa, whilst reducing the need for map resets in the process!

      Think of CraftMine as a hybrid between a modpack and a version of Mojang’s Vanilla Minecraft from the future. ;)

      Get CraftMine on the Technic Platform here: http://www.technicpack.net/modpack/craftmine.3370
      Join our official CraftMine server with the IP: craftmine.unitedworldminers.com

      posted in Custom creations zone vanilla+ adventure atmosphere stunning 1.7.10
      Paint_NinjaP
      Paint_Ninja
    • RE: Playing Questions

      Why not get some friends to play CM with you? ;)

      posted in General discussion
      Paint_NinjaP
      Paint_Ninja
    • RE: Looking forward to SEUS v11.0

      Meanwhile I can’t wait to merge the coloured lighting code from SEUS v11 into CMv4 :P

      posted in Cafe Lame
      Paint_NinjaP
      Paint_Ninja
    • The official Minecraft Modding API (in a nutshell)

      I thought this was pretty funny - especially for those knowledged in Minecraft’s backends and modding APIs like Bukkit, Forge, Optifine, etc… :D

      posted in Cafe Lame
      Paint_NinjaP
      Paint_Ninja
    • RE: How to setup a proxy server with redirects?

      Wow, that’s perfect, thanks! :)

      posted in Cafe Lame
      Paint_NinjaP
      Paint_Ninja
    • How to setup a proxy server with redirects?

      Hello,

      I am curious to know how to setup my own proxy server at home for educational purposes, that will also redirect specific URLs to a local file. (e.g. going to http://example.com while connected to the proxy will serve you a local page called test.html).

      Ideally I would like to use nginx on an Ubuntu Server, but I’ll try other methods if easier. Also, I don’t want any caching on the proxy at all. Any ideas/advice?

      posted in Cafe Lame server redirects setup proxy
      Paint_NinjaP
      Paint_Ninja
    • RE: CraftMine CPU usage

      @Bent said in CraftMine CPU usage:

      I also asked Chris (xF4m3) about his opinion and he recognized a 10 minute spike pattern in the first graph from today. Is there anything running every 10 minutes (600 seconds)? :timer:

      ClearLagg is set to run every 600 seconds, which explains why the CPU usage gradually goes up until the next ClearLagg schedule is ran. I might decrease the tolerance of server TPS drops to help prevent this without making the schedule too frequent for the players.

      posted in Hidden category
      Paint_NinjaP
      Paint_Ninja
    • RE: CraftMine CPU usage

      I’ve just removed YAMPST server-side as it no longer works but still generated statistics reports. This might provide a tiny further reduction in CPU usage.

      posted in Hidden category
      Paint_NinjaP
      Paint_Ninja
    • RE: CraftMine CPU usage

      That indeed looks strange…

      Recently I have deployed the ClearLagg plugin and configured it to unload unused chunks, especially if the server is sufferring from low TPS. Before ClearLagg was on the server, the TPS was lower than it is now as well as the RAM usage being consistently high with chunks failing to unload at times up to the point where the server crashes and restarts because it runs out of RAM.

      I assume/guess that the cause of this CPU usage is where chunks are gradually being loaded and failing to unload, up to the point where ClearLagg either detects this or gets to its next routine time and correctly unloads all unused chunks, causing the CPU load to drop back to a low level again.

      posted in Hidden category
      Paint_NinjaP
      Paint_Ninja
    • Swift

      0_1466867438517_swiftlogo-256x.png

      Introducing Swift - the tech behind CraftMine’s performance.

      Swift will revolutionise people’s expectations of Minecraft modpack performance. For the modpack industry in general, packs are currently expected to require up to 5 times more RAM than Vanilla and to run at significantly lower framerates on identical settings as well as much longer loading times. Swift is based on CraftMine’s performance optimisation bundle codenamed “Rapido+”, and further expands on the possibilities.

      posted in Hidden category
      Paint_NinjaP
      Paint_Ninja
    • The end of CM?

      TL;DR: Yes. I have stopped working on CM indefinately but I’ll still be answering questions and helping people out and welcome anyone who wants to maintain the project and keep it alive.

      Hello.

      I regret to inform the UWM staff that I have lost most of my interest in CraftMine development. I have been aware of my gradually loosing interest for a long time and have attempted many things to keep the pack alive, including a whole new development mindset, getting some people to work on the pack alongside me as a team, be semi-open-source and overall very open with the community, attempted to contribute to other modpacks on the UnitedWorldMiners network and more.

      I will still respond to any support requests and questions about CraftMine, however development of new features, pack updates and maintenance have stalled indefinitely from my behalf.

      The last update to CM was on the 1st of July and was published a week or two later to the “Latest version” channel of the modpack options on the Technic Launcher. It’s stable - just incompatible with the official server and no server files exist for it.

      If anyone is interested in maintaining this amazing project, please contact me. I’ll be more than happy to provide some of my knowledge of how I develop CM to the standards it is and also provide the full source code and files of all the versions I still have on me. And of course I’ll add you as a contributor to the original pack listing so you can post new versions and so on, on the official page that’s been around since forever. Even though I’ve stopped pack development, I’ll be happy knowing that my work has made people’s lives better and that it still lives on to this day. Hey, maybe I’ll even submit the occasional contribution if I’m interested - the main reason I lost interest is because barely anyone noticed.

      I just want to thank everyone who has helped make CraftMine possible for such a long time - especially Matty Lofthouse, and UWM (and Bent). Without Matty, CraftMine would’ve never existed. Without UWM, the new CMv4 would have never been possible.

      Btw, if you’re considering taking CM down from your Solder, that’s no problem - just let me know in advance so I can back up all the versions hosted on there.

      Goodbye :(

      posted in Hidden category craftmine goodbye
      Paint_NinjaP
      Paint_Ninja
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