Posts made by Paint_Ninja
RE: Looking For Someone To Maintain CraftMine
Moved the original post so it’s now public. You can see it and respond to it here: https://forum.unitedworldminers.com/topic/538/looking-for-someone-to-maintain-craftmine/1
Looking for someone to maintain CraftMine
It’s no secret, CraftMine has been abandoned - but that doesn’t mean it has to end.
I’m going to keep this short and sweet as otherwise I’m probably going to end up writing paragraphs of nostalgia of what the modpack has achieved over its lifetime: I don’t like seeing great something die out, so I am now officially looking for someone to maintain CraftMine.
I am offering absolutely everything I have in the area of modpack development and the Minecraft modding industry in general to anyone who is willing to maintain the pack and whom I trust. This includes:
- All my knowledge on the subject including the special methods or “secret sauce” that I use to make CraftMine to the great standard it is. This includes my “secrets” and ideas on how I did the backwards-compatibility, no lag with shaders, the good stability and unique features of the pack
- Full client and server source files (and binaries for every single build) for every modpack I’ve made, both internal experiments and public packs
- All branding, concept art, marketing material, etc…
Additionally, I would enjoy having a chat answering any questions you may have and would love to work on the pack with you for a while to make the switch-over as smooth as possible.
Note: I’m posting this to UWM Staff first as you’re an amazing team and I want to give you lot the opportunity before anyone else. If you’re too busy or don’t want to takeover development, it’s no problem.
Update: This thread is now public so that anyone has the opportunity now. Please reply to this thread or contact me if you’re interested.
Development of Swift is underway and will initially be a more simplified version of the earlier idea. Instead of rewriting the rendering engine entirely, it will instead add adaptive graphics support for per-device/device-specific optimisations.
What adaptive graphics does is automatically adjust your graphics settings depending on your current average framerate to provide the best possible visuals without any lag. This also can provide better performance than if someone manually adjusted their video settings - as not all scenes will provide the same complexity - some areas might be a busy built-up town with lots of stuff to render, other areas might be a nearly empty world like a spleef minigame for example. With Swift, when you join that spleef minigame and get insanely high framerates beyond what your monitor can provide, Swift automatically increases your settings so the game looks better while still being as smooth as your monitor permits. When you enter that busy town, Swift’ll detect that you’re lagging and will automatically turn settings down in a conservative manner, in an attempt to improve performance without downgrading the visuals too noticeably.
Additionally, Swift will notify you if it detects that you’re still lagging after it tries everything it can to improve performance, giving you advice on what other things you could do to improve performance that are out of Swift’s reach (e.g. it might recommend you to get a better graphics card, or switch from integrated to dedicated graphics, or it might recommend that you close anything else you have open that’s CPU-intensive like Google Chrome, or to update your drivers and how to do so, etc…)
RE: How to setup a proxy server with redirects?
@Bent Yes, however I unfortunately abandoned the project due to my lack of dynamic code knowledge (such as PHP) and the lack of time to learn it. I was working on a Technic Launcher fork and wanted to route API traffic normally but redirect the “Discover” page to a custom one provided by verified pack authors depending on what packs are most frequently launched. The launcher’s design could also be further customised by the pack author (just like you could change your pack’s background image on the Modpacks tab, you could change the blue tab bar to any colour you want). Additionally there were plans to enable installing and launching packs directly from a website with an embeddable one-click button through the use of command line args support.
If anyone has good knowledge with PHP and wants to work on this project, I’d be happy to revive this project and work on the client-side features.
RE: "Technic Scraps" - A good idea or a potential problem?
Edit: Amaxster has disclosed that the selectors cannot select their own packs, however it is still unclear what rules they are bounded by and if they are moderated by anyone.
"Technic Scraps" - A good idea or a potential problem?
So today I started up the Technic Launcher to see if anything’s changed in the aspect of poor packs being promoted on the launcher’s default “Discover” pack. It turns out that they have indeed changed something and it could be a good idea… if done right.
They’re calling it “Technic Scraps” and are really pushing it on the launcher. They also announced that they’re officially stopping making any official packs and treating these “Technic Scraps” as official packs for short periods of time until the next volume comes out.
Now initially I thought this was a fantastic idea, but I’m pessimistic about how it’ll work out considering past issues with corruption within the Technic Staff, so I decided to look into it a bit more:
- First off, two of the three featured packs have very short descriptions and none of them have any evidence of legally redistributing any of the content included within them… not a great start.
- There are no group votes by the Technic community. While they accept suggestions, it is ultimately a select subset of staff who choose what goes there and what doesn’t - regardless of the community’s opinion.
- There’s no rules or moderation on that subset of staff. As some of the staff also make their own packs and Technic has been known for corrupt staff a couple of unfortunate occasions in the past, it is entirely possible that some packs will get completely blacklisted from this featured list and the staff’s own packs featured in favour of preventing competition.
It’ll probably work out great and I hope that it does. I probably won’t actually try any of the packs though as I don’t play many games at all anymore.
The end of CM?
TL;DR: Yes. I have stopped working on CM indefinately but I’ll still be answering questions and helping people out and welcome anyone who wants to maintain the project and keep it alive.
I regret to inform the UWM staff that I have lost most of my interest in CraftMine development. I have been aware of my gradually loosing interest for a long time and have attempted many things to keep the pack alive, including a whole new development mindset, getting some people to work on the pack alongside me as a team, be semi-open-source and overall very open with the community, attempted to contribute to other modpacks on the UnitedWorldMiners network and more.
I will still respond to any support requests and questions about CraftMine, however development of new features, pack updates and maintenance have stalled indefinitely from my behalf.
The last update to CM was on the 1st of July and was published a week or two later to the “Latest version” channel of the modpack options on the Technic Launcher. It’s stable - just incompatible with the official server and no server files exist for it.
If anyone is interested in maintaining this amazing project, please contact me. I’ll be more than happy to provide some of my knowledge of how I develop CM to the standards it is and also provide the full source code and files of all the versions I still have on me. And of course I’ll add you as a contributor to the original pack listing so you can post new versions and so on, on the official page that’s been around since forever. Even though I’ve stopped pack development, I’ll be happy knowing that my work has made people’s lives better and that it still lives on to this day. Hey, maybe I’ll even submit the occasional contribution if I’m interested - the main reason I lost interest is because barely anyone noticed.
I just want to thank everyone who has helped make CraftMine possible for such a long time - especially Matty Lofthouse, and UWM (and Bent). Without Matty, CraftMine would’ve never existed. Without UWM, the new CMv4 would have never been possible.
Btw, if you’re considering taking CM down from your Solder, that’s no problem - just let me know in advance so I can back up all the versions hosted on there.
RE: CM Screenshot contest
Sigh… It’s been a whole month and I’ve got just one entry for this contest. I guess I have no choice but to close this contest and not go ahead with community-made screenshots on the main menu as there just doesn’t seem to be an active CraftMine community anymore. :(