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    • Followers 13
    • Topics 71
    • Posts 539
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    Posts

    Recent Best Controversial
    • RE: <accepted> Rocknote's Staff Application

      @rocknote “Test-Period” aka. get you in the team and see how you do. That’s the best to get someone to know ;)

      I’ll reach out to the other team members so we don’t have to make you wait any longer :)

      ~ Bent

      posted in Staff Applications
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    • RE: Steve's Adventure Craft Version 1.3.0.0

      @Xecorr We are still team internally discussing when exactly but most likely in mid July :) We want to deliver quality rather then quantity!

      ~ Bent

      posted in Feedback
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    • RE: Let's play of SAC

      @SpazVortex You can post your third episode whenever you are ready ;)

      posted in Chitchat
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    • RE: Mods suggestions

      @jager1851 Yup, thanks for the clarification. We have to see how much of an impact on server performance this has. This will be elaborated on our test server :)

      ~ Bent

      posted in Feedback
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    • RE: Steve's Adventure Craft Version 1.3.0.0

      @Xecorr Hey there, yes most of the suggestions seem reasonable and well thought of.

      Metallurgy has to be checked and maybe balanced out to be fair, but for the other mods I see no issue :)

      You’re welcome, thanks for playing :D

      ~ Bent

      posted in Feedback
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    • RE: Steve's Adventure Craft Version 1.3.0.0

      @tmax_hand @everyone we are working on a schedule, I’ll keep you updated on this as soon as possible :)

      Thanks for all your contributions, this really helps us. We want to build the modpack and server with the community, so we do!

      Cheers, have a nice week,

      Bent

      posted in Feedback
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    • RE: Steve's Adventure Craft Version 1.3.0.0

      @EnderNine Inventory Tweaks = Easy pick, defiantly!

      Thanks for the suggestion.

      ~ Bent

      posted in Feedback
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    • RE: Can you kill someone in their claimed area?

      @tmax_hand :D as long as you and others are not doing bad stuff with it, I feel okay with leaving it usable in all worlds :)

      #freedom!

      Cheers,

      Bent

      posted in Support
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    • RE: Banned?

      @tmax_hand You have been banned because related to you joining, the server constantly crashed. We believe that you seemed to try the same thing over and over again.

      But no worries, you have only been temp-banned. We want to keep all players as long as they collaborate with us.

      If you get back on the server don’t re-do what you did before which crashed the server.

      Let me know via chat (here in the forums) what you think crashed the server.

      See this as a warning.

      Best regards

      Bent

      posted in Support
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    • RE: Duplication Bug.

      @tmax_hand feel free to PM me :)

      Thanks for helping!

      ~ Bent

      posted in Support
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    • RE: <accepted> Rocknote's Staff Application

      @rocknote Not a problem for me :)

      English is the language that is mostly spoken throughout our servers so ;)

      @Lecki you shall give him a trail!

      ~ Bent

      posted in Staff Applications
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    • RE: Steve's Adventure Craft Version 1.3.0.0

      @KrohitsuBitte Yes Archimedes Ships is a great mod, one thing to mention though is that it might create a lot of lag on the server as people would be flying through the air at high speeds. We have to test this first. :)

      Regarding the Mine & Blade Battlegear 2 - Bullseye mod, it looks nice and shall fit the modpacks theme perfectly. I will consider this mod in the update.

      Thanks for all your suggestions, we will work on this update as close as possible with you, the community. Let me know any concerns or suggestions you have. The more, the better. Our mods @Lecki, @Kizza1993 and @Xi0ran will also help as much as possible to solve any problems.

      Cheers, have a nice weekend

      Bent

      posted in Feedback
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    • RE: Mods suggestions

      @tmax_hand hehe nice, vote for Minefactory here: https://forum.unitedworldminers.com/topic/133/steve-s-adventure-craft-version-1-3-0-0

      ~ Bent

      posted in Feedback
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    • RE: Steve's Adventure Craft Version 1.3.0.0

      @tmax_hand No, world will be kept :)

      We will extend the world border and prerender the added regions though.

      Cheers,

      Bent

      posted in Feedback
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    • RE: Modpack art

      @Paint_Ninja yes this sounds reasonable :D

      posted in Chitchat
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    • RE: Let's play of SAC

      @SpazVortex next episode:

      posted in Chitchat
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    • RE: Quick update 14.06.2016

      We started a poll about which mods shall be added today, cast your vote here!

      posted in Steve's Adventure Craft
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    • Steve's Adventure Craft Version 1.3.0.0

      Hey there Adventurer,

      today I’d like to get your opinion on a selection of mods, which players have requested to be added to the modpack. Please vote for the mods you like and suggest more in the comments. Every user can cast two votes. The three highest voted mods will be added to the modpack.

      We are already working on the next big modpack update and will try to work as close as possible with you, the community.

      What will come?

      • More mods (you can decide, see the poll and posts)
      • General mod update (all mods will be updated to the latest version)
      • Add Invetory Tweaks mod
      • Add Item Physics mod
      • Add ExtraCells2
      • Fix for copper spawn rate
      • Inversed world-loading-animation (chunks will appear from the ground, rather than falling from the sky)
      • Expanding and prerendering the world (not 100% sure about this)
      • Mining world reset
      • Voting / Vote reward
      • Secret surprise … ;)
      • Bugfixes
      • More ranks
      • Some items will be banned (see this for more info)

      Cheers,

      Bent

      [last edited: 20160707 - 22:25 CEST]

      posted in Feedback
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    • RE: Mods suggestions

      @Lecki Chunkloader can be excluded / disabled so this shall not be the problem :) Good point though.

      ~ Bent

      posted in Feedback
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    • RE: <accepted> Kizza1993 Staff Application

      @Nick This is not the correct thread for this. Please open a detailed suggestion in the feedback section.

      posted in Staff Applications
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