Steve's Adventure Craft Version 1.3.0.0


  • Administrator

    Hey there Adventurer,

    today I’d like to get your opinion on a selection of mods, which players have requested to be added to the modpack. Please vote for the mods you like and suggest more in the comments. Every user can cast two votes. The three highest voted mods will be added to the modpack.

    We are already working on the next big modpack update and will try to work as close as possible with you, the community.

    What will come?

    • More mods (you can decide, see the poll and posts)
    • General mod update (all mods will be updated to the latest version)
    • Add Invetory Tweaks mod
    • Add Item Physics mod
    • Add ExtraCells2
    • Fix for copper spawn rate
    • Inversed world-loading-animation (chunks will appear from the ground, rather than falling from the sky)
    • Expanding and prerendering the world (not 100% sure about this)
    • Mining world reset
    • Voting / Vote reward
    • Secret surprise … ;)
    • Bugfixes
    • More ranks
    • Some items will be banned (see this for more info)

    Cheers,

    Bent

    [last edited: 20160707 - 22:25 CEST]


  • Novus

    Nice! but kami i think is too op because i wanna balance tech and magic


  • Novus

    No world reset in this Update right?


  • Administrator

    @tmax_hand No, world will be kept :)

    We will extend the world border and prerender the added regions though.

    Cheers,

    Bent


  • Novus

    yay thx bent


  • Administrator

    @tmax_hand said in Steve's Adventure Craft Version 1.3.0.0:

    No world reset in this Update right?

    The End and The Farm World will be reseted.



  • Most of the mods listed would be great additions to the game, especially Jabba, but two I can suggest could add to the adventure aspect of the pack.

    1. Mine & Blade: This mod allows for dual wielding as well as some new types of weaponry/shields. It lets you set slots for dual wielding that can be used not only for combat, but for various mining/building purposes as well.

    2. Archimedes Ships: This mod allows for players to build custom boats and airships, sometimes even a hybrid. It’s not too hefty of a mod, as they take the same AI as a practical MC boat. Max sizes of ships can be re-evaluated in the mod config if necessary.

    Thanks for reading this, and remember these are just my opinions on good additions.



  • I personally think that Archimedes ships will be a good one, it could replace the Minecraft Flight Simulator mod which we have had issues with (It’s impossible to fly any plane)


  • Novus

    I agree.


  • Administrator

    @KrohitsuBitte Yes Archimedes Ships is a great mod, one thing to mention though is that it might create a lot of lag on the server as people would be flying through the air at high speeds. We have to test this first. :)

    Regarding the Mine & Blade Battlegear 2 - Bullseye mod, it looks nice and shall fit the modpacks theme perfectly. I will consider this mod in the update.

    Thanks for all your suggestions, we will work on this update as close as possible with you, the community. Let me know any concerns or suggestions you have. The more, the better. Our mods @Lecki, @Kizza1993 and @Xi0ran will also help as much as possible to solve any problems.

    Cheers, have a nice weekend

    Bent



  • Inventory Tweaks, please. My OCD is killing me!


  • Novus

    Ikr Endernine.



  • Hello, Bent. I’ve been playing on the server for almost a week and a half now, i really love the modpack and i’d like to thank you for making me addicted to it. :) And i’d like some mods to be added to the modpack.
    For example;

    • Inventory Tweaks (For more inventory and chest organization)

    • Mine & Blade (Because Dual Wielding! :D)

    • Open Blocks (It has some awesome stuff for example, liquid tanks, where you can store all kinds of liquids,including exp. Elevators, which can replace the annoying stairs, and Gliders! Which help you glide through the air, and many more stuff! And is compatible with other mods!)

    • Metallurgy (With that mod installed, we can make a ton of different armors and weapons. And, we would be able to make OP Tinkers’ Construct tools!)

    • And any “most requested mod” that the community wants. :)

    As always, thanks for being awesome and thanks for making this modpack awesome!

    Xecorr


  • Novus

    inventory tweaks can directly be added if u download it and put it in the mods folder :)


  • Novus

    Just curious, when is the update schedueled to deploy? I wanna be ready to jump on and get all de new stuffs!


  • Novus

    @Xecorr I Like ALL these suggestions and think they should be added to the modpack in the future.


  • Administrator

    @EnderNine Inventory Tweaks = Easy pick, defiantly!

    Thanks for the suggestion.

    ~ Bent


  • Administrator

    @tmax_hand @everyone we are working on a schedule, I’ll keep you updated on this as soon as possible :)

    Thanks for all your contributions, this really helps us. We want to build the modpack and server with the community, so we do!

    Cheers, have a nice week,

    Bent


  • Administrator

    @Xecorr Hey there, yes most of the suggestions seem reasonable and well thought of.

    Metallurgy has to be checked and maybe balanced out to be fair, but for the other mods I see no issue :)

    You’re welcome, thanks for playing :D

    ~ Bent



  • @Bent, Thank YOU for replying. And could you please tell us when the update will happen?
    I will be moving to live to a different country, and I really do not want to be late for the update.
    Again, thank you!

    Xecorr


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