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    Steve's Adventure Craft Version 1.3.0.0

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    • tmax_handT
      tmax_hand Novus
      last edited by

      @Xecorr Go up 2 posts on this page.

      ? 1 Reply Last reply Reply Quote 0
      • ?
        A Former User @tmax_hand
        last edited by

        @tmax_hand I have seen the post, tmax. But thanks for telling about it anyway. :)

        BentB 1 Reply Last reply Reply Quote 0
        • BentB
          Bent Administrator @A Former User
          last edited by

          @Xecorr We are still team internally discussing when exactly but most likely in mid July :) We want to deliver quality rather then quantity!

          ~ Bent

          Cheers
          Bent

          CTO EnderIO

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          • ?
            A Former User
            last edited by

            Delete ender zoo please and add immersive engineering

            1 Reply Last reply Reply Quote 0
            • ?
              A Former User
              last edited by

              First of all, Happy 4th of July everybody!
              And I would like to recommend some more mods:

              • Big Reactors (Because we always need power!)
              • The new version of Tinkers’ Construct (Because it’s way better and more fun.)
              • MineFactory Reloaded (Has some good endgame items, and useful machines!)

              ( @Bent )

              Thank you!

              Xecorr

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              • tmax_handT
                tmax_hand Novus
                last edited by

                I have some suggestions for @Xecorr 's mod suggestions.

                1. We do not need Bigreactors, The mekanism and IC2 (although idk how to use the IC2 one) Give plenty of power.
                2. I agree with Tconstruct, but could we also have tinkerer’s mechworks? that’s a cool useful mod I’ve seen people do really cool things with.
                3. We need minefactory.
                  I hope people consider what I have said :)
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                • ?
                  A Former User
                  last edited by

                  @tmax_hand , I agree with everything you said except the first one.
                  We do need Big Reactors, I just can not handle having 30 Wind Mills 100 blocks above my base. It’s just unrealistic and unorganized. But thanks for the suggestions of my suggestions! :D

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                  • tmax_handT
                    tmax_hand Novus
                    last edited by

                    I have ANOTHER mod suggestion I was thinking about. Is Hardcore Ender Expansion a possibility? its a really cool mod that could work really well with the others in the pack and would add some really cool things for peeps to play around with.

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                    • tmax_handT
                      tmax_hand Novus
                      last edited by

                      O and Extra Cells, which is an Add-on to AE2, adds more storage and fluid storage to the ME and a couple other useful things.

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by

                        is the first 3 mods to be added or the first only

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                        • ?
                          A Former User
                          last edited by

                          @Bent , sorry for @ing you but I just had to ask you guys If you have enough time before releasing version 1.3, can you add in the mod Extra TiC? It’s a add-on for tinker’s construct which makes other mods ores and stuff compatible with TiC smeltery.

                          Thank you and the staff for doing your best to make Steve’s Adventure Craft better every update!

                          BentB 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User
                            last edited by

                            Yes inventory tweaks!!! :)

                            1 Reply Last reply Reply Quote 1
                            • BentB
                              Bent Administrator @A Former User
                              last edited by

                              Hey @Xecorr yes this seems to be an option. We have to check for compatibility with other mods but we will consider this mod for the update.

                              ~ Bent

                              Cheers
                              Bent

                              CTO EnderIO

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                              • BentB
                                Bent Administrator
                                last edited by

                                @tmax_hand Regarding Hardcore Ender Expansion and Tinkers’ Mechworks: We have to test, first for compatibility and second for general modpack balance.

                                @tvrockz23 Regarding Immersive Engineering I don’t think this mod suits the pack. Ender Zoo will not be removed as it adds a fair amount of balance.

                                Cheers

                                Bent

                                Cheers
                                Bent

                                CTO EnderIO

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                                • BentB
                                  Bent Administrator
                                  last edited by

                                  It is happening!

                                  #Steve’s Adventure Craft 1.3.0.0 debug

                                  alt text

                                  Cheers
                                  Bent

                                  CTO EnderIO

                                  1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User
                                    last edited by

                                    I would personally love to see the Big Reactor’s mod get added. Compared to Mechanism’s reactors which are a pain to set up, Big Reactor’s makes it much easier to setup reactors

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                                    • ?
                                      A Former User
                                      last edited by

                                      These are my opinions on what is needed in the next big mudpack update.

                                      1. Ender Zoo should be removed, it hasn’t done much for us and is ignored by most of the community.
                                      2. Compared to the reactors from Mekanism, the mod is easy to understand and can be easily setup.
                                      3. The Applied Energetics addon would help the community to improve there machine’s.
                                      4. Removal of the old Tinker’s Construct and addition of the new Tinker’s Construct, It’s been due for an upgrade if you know what I mean.
                                      1 Reply Last reply Reply Quote 0
                                      • BentB
                                        Bent Administrator
                                        last edited by Bent

                                        Hmm I think Ender Zoo adds some additional difficulty to the generally really easy pack (especially on the server you can lose no items in the overworld!?). Regarding Big Reactors vs. Mekanism, we have to check this for balance first. Applied Energistics has already been in the pack and will be updated to the latest version with the update.

                                        @Evolvedgamer1
                                        Regarding Tinkers Constructs:

                                        What is meant by old Tinkers Constructs? And what is the new Tinkers Constructs? We will update it to TConstruct-1.7.10-1.8.8.build991.jar which is the latest version which is available for Minecraft 1.7.10. The newer 2.x.x versions of this mod are only available for Minecraft versions 1.8.9+.

                                        Cheers
                                        Bent

                                        CTO EnderIO

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