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    Steve's Adventure Craft Version 1.3.0.0

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    • ?
      A Former User
      last edited by

      @tmax_hand , I agree with everything you said except the first one.
      We do need Big Reactors, I just can not handle having 30 Wind Mills 100 blocks above my base. It’s just unrealistic and unorganized. But thanks for the suggestions of my suggestions! :D

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      • tmax_handT
        tmax_hand Novus
        last edited by

        I have ANOTHER mod suggestion I was thinking about. Is Hardcore Ender Expansion a possibility? its a really cool mod that could work really well with the others in the pack and would add some really cool things for peeps to play around with.

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        • tmax_handT
          tmax_hand Novus
          last edited by

          O and Extra Cells, which is an Add-on to AE2, adds more storage and fluid storage to the ME and a couple other useful things.

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          • ?
            A Former User
            last edited by

            is the first 3 mods to be added or the first only

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            • ?
              A Former User
              last edited by

              @Bent , sorry for @ing you but I just had to ask you guys If you have enough time before releasing version 1.3, can you add in the mod Extra TiC? It’s a add-on for tinker’s construct which makes other mods ores and stuff compatible with TiC smeltery.

              Thank you and the staff for doing your best to make Steve’s Adventure Craft better every update!

              BentB 1 Reply Last reply Reply Quote 0
              • ?
                A Former User
                last edited by

                Yes inventory tweaks!!! :)

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                • BentB
                  Bent Administrator @A Former User
                  last edited by

                  Hey @Xecorr yes this seems to be an option. We have to check for compatibility with other mods but we will consider this mod for the update.

                  ~ Bent

                  Cheers
                  Bent

                  CTO EnderIO

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                  • BentB
                    Bent Administrator
                    last edited by

                    @tmax_hand Regarding Hardcore Ender Expansion and Tinkers’ Mechworks: We have to test, first for compatibility and second for general modpack balance.

                    @tvrockz23 Regarding Immersive Engineering I don’t think this mod suits the pack. Ender Zoo will not be removed as it adds a fair amount of balance.

                    Cheers

                    Bent

                    Cheers
                    Bent

                    CTO EnderIO

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                    • BentB
                      Bent Administrator
                      last edited by

                      It is happening!

                      #Steve’s Adventure Craft 1.3.0.0 debug

                      alt text

                      Cheers
                      Bent

                      CTO EnderIO

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                      • ?
                        A Former User
                        last edited by

                        I would personally love to see the Big Reactor’s mod get added. Compared to Mechanism’s reactors which are a pain to set up, Big Reactor’s makes it much easier to setup reactors

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                        • ?
                          A Former User
                          last edited by

                          These are my opinions on what is needed in the next big mudpack update.

                          1. Ender Zoo should be removed, it hasn’t done much for us and is ignored by most of the community.
                          2. Compared to the reactors from Mekanism, the mod is easy to understand and can be easily setup.
                          3. The Applied Energetics addon would help the community to improve there machine’s.
                          4. Removal of the old Tinker’s Construct and addition of the new Tinker’s Construct, It’s been due for an upgrade if you know what I mean.
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                          • BentB
                            Bent Administrator
                            last edited by Bent

                            Hmm I think Ender Zoo adds some additional difficulty to the generally really easy pack (especially on the server you can lose no items in the overworld!?). Regarding Big Reactors vs. Mekanism, we have to check this for balance first. Applied Energistics has already been in the pack and will be updated to the latest version with the update.

                            @Evolvedgamer1
                            Regarding Tinkers Constructs:

                            What is meant by old Tinkers Constructs? And what is the new Tinkers Constructs? We will update it to TConstruct-1.7.10-1.8.8.build991.jar which is the latest version which is available for Minecraft 1.7.10. The newer 2.x.x versions of this mod are only available for Minecraft versions 1.8.9+.

                            Cheers
                            Bent

                            CTO EnderIO

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