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    Steve's Adventure Craft Version 1.3.0.0

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    • NickN
      Nick Support
      last edited by

      inventory tweaks can directly be added if u download it and put it in the mods folder :)

      1 Reply Last reply Reply Quote 0
      • tmax_handT
        tmax_hand Novus
        last edited by

        Just curious, when is the update schedueled to deploy? I wanna be ready to jump on and get all de new stuffs!

        BentB 1 Reply Last reply Reply Quote 0
        • tmax_handT
          tmax_hand Novus @A Former User
          last edited by tmax_hand

          @Xecorr I Like ALL these suggestions and think they should be added to the modpack in the future.

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          • BentB
            Bent Administrator @A Former User
            last edited by

            @EnderNine Inventory Tweaks = Easy pick, defiantly!

            Thanks for the suggestion.

            ~ Bent

            Cheers
            Bent

            CTO EnderIO

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            • BentB
              Bent Administrator @tmax_hand
              last edited by

              @tmax_hand @everyone we are working on a schedule, I’ll keep you updated on this as soon as possible :)

              Thanks for all your contributions, this really helps us. We want to build the modpack and server with the community, so we do!

              Cheers, have a nice week,

              Bent

              Cheers
              Bent

              CTO EnderIO

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              • BentB
                Bent Administrator @A Former User
                last edited by

                @Xecorr Hey there, yes most of the suggestions seem reasonable and well thought of.

                Metallurgy has to be checked and maybe balanced out to be fair, but for the other mods I see no issue :)

                You’re welcome, thanks for playing :D

                ~ Bent

                Cheers
                Bent

                CTO EnderIO

                ? 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User @Bent
                  last edited by

                  @Bent, Thank YOU for replying. And could you please tell us when the update will happen?
                  I will be moving to live to a different country, and I really do not want to be late for the update.
                  Again, thank you!

                  Xecorr

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                  • tmax_handT
                    tmax_hand Novus
                    last edited by

                    @Xecorr Go up 2 posts on this page.

                    ? 1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @tmax_hand
                      last edited by

                      @tmax_hand I have seen the post, tmax. But thanks for telling about it anyway. :)

                      BentB 1 Reply Last reply Reply Quote 0
                      • BentB
                        Bent Administrator @A Former User
                        last edited by

                        @Xecorr We are still team internally discussing when exactly but most likely in mid July :) We want to deliver quality rather then quantity!

                        ~ Bent

                        Cheers
                        Bent

                        CTO EnderIO

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                        • ?
                          A Former User
                          last edited by

                          Delete ender zoo please and add immersive engineering

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                          • ?
                            A Former User
                            last edited by

                            First of all, Happy 4th of July everybody!
                            And I would like to recommend some more mods:

                            • Big Reactors (Because we always need power!)
                            • The new version of Tinkers’ Construct (Because it’s way better and more fun.)
                            • MineFactory Reloaded (Has some good endgame items, and useful machines!)

                            ( @Bent )

                            Thank you!

                            Xecorr

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                            • tmax_handT
                              tmax_hand Novus
                              last edited by

                              I have some suggestions for @Xecorr 's mod suggestions.

                              1. We do not need Bigreactors, The mekanism and IC2 (although idk how to use the IC2 one) Give plenty of power.
                              2. I agree with Tconstruct, but could we also have tinkerer’s mechworks? that’s a cool useful mod I’ve seen people do really cool things with.
                              3. We need minefactory.
                                I hope people consider what I have said :)
                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User
                                last edited by

                                @tmax_hand , I agree with everything you said except the first one.
                                We do need Big Reactors, I just can not handle having 30 Wind Mills 100 blocks above my base. It’s just unrealistic and unorganized. But thanks for the suggestions of my suggestions! :D

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                                • tmax_handT
                                  tmax_hand Novus
                                  last edited by

                                  I have ANOTHER mod suggestion I was thinking about. Is Hardcore Ender Expansion a possibility? its a really cool mod that could work really well with the others in the pack and would add some really cool things for peeps to play around with.

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                                  • tmax_handT
                                    tmax_hand Novus
                                    last edited by

                                    O and Extra Cells, which is an Add-on to AE2, adds more storage and fluid storage to the ME and a couple other useful things.

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                                    • ?
                                      A Former User
                                      last edited by

                                      is the first 3 mods to be added or the first only

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                                      • ?
                                        A Former User
                                        last edited by

                                        @Bent , sorry for @ing you but I just had to ask you guys If you have enough time before releasing version 1.3, can you add in the mod Extra TiC? It’s a add-on for tinker’s construct which makes other mods ores and stuff compatible with TiC smeltery.

                                        Thank you and the staff for doing your best to make Steve’s Adventure Craft better every update!

                                        BentB 1 Reply Last reply Reply Quote 0
                                        • ?
                                          A Former User
                                          last edited by

                                          Yes inventory tweaks!!! :)

                                          1 Reply Last reply Reply Quote 1
                                          • BentB
                                            Bent Administrator @A Former User
                                            last edited by

                                            Hey @Xecorr yes this seems to be an option. We have to check for compatibility with other mods but we will consider this mod for the update.

                                            ~ Bent

                                            Cheers
                                            Bent

                                            CTO EnderIO

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