Steve's Adventure Craft Version 1.3.0.0
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I personally think that Archimedes ships will be a good one, it could replace the Minecraft Flight Simulator mod which we have had issues with (It’s impossible to fly any plane)
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I agree.
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@KrohitsuBitte Yes Archimedes Ships is a great mod, one thing to mention though is that it might create a lot of lag on the server as people would be flying through the air at high speeds. We have to test this first. :)
Regarding the Mine & Blade Battlegear 2 - Bullseye mod, it looks nice and shall fit the modpacks theme perfectly. I will consider this mod in the update.
Thanks for all your suggestions, we will work on this update as close as possible with you, the community. Let me know any concerns or suggestions you have. The more, the better. Our mods @Lecki, @Kizza1993 and @Xi0ran will also help as much as possible to solve any problems.
Cheers, have a nice weekend
Bent
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Inventory Tweaks, please. My OCD is killing me!
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Ikr Endernine.
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Hello, Bent. I’ve been playing on the server for almost a week and a half now, i really love the modpack and i’d like to thank you for making me addicted to it. :) And i’d like some mods to be added to the modpack.
For example;-
Inventory Tweaks (For more inventory and chest organization)
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Mine & Blade (Because Dual Wielding! :D)
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Open Blocks (It has some awesome stuff for example, liquid tanks, where you can store all kinds of liquids,including exp. Elevators, which can replace the annoying stairs, and Gliders! Which help you glide through the air, and many more stuff! And is compatible with other mods!)
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Metallurgy (With that mod installed, we can make a ton of different armors and weapons. And, we would be able to make OP Tinkers’ Construct tools!)
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And any “most requested mod” that the community wants. :)
As always, thanks for being awesome and thanks for making this modpack awesome!
Xecorr
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inventory tweaks can directly be added if u download it and put it in the mods folder :)
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Just curious, when is the update schedueled to deploy? I wanna be ready to jump on and get all de new stuffs!
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@Xecorr I Like ALL these suggestions and think they should be added to the modpack in the future.
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@EnderNine Inventory Tweaks = Easy pick, defiantly!
Thanks for the suggestion.
~ Bent
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@tmax_hand @everyone we are working on a schedule, I’ll keep you updated on this as soon as possible :)
Thanks for all your contributions, this really helps us. We want to build the modpack and server with the community, so we do!
Cheers, have a nice week,
Bent
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@Xecorr Hey there, yes most of the suggestions seem reasonable and well thought of.
Metallurgy has to be checked and maybe balanced out to be fair, but for the other mods I see no issue :)
You’re welcome, thanks for playing :D
~ Bent
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@Bent, Thank YOU for replying. And could you please tell us when the update will happen?
I will be moving to live to a different country, and I really do not want to be late for the update.
Again, thank you!Xecorr
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@Xecorr Go up 2 posts on this page.
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@tmax_hand I have seen the post, tmax. But thanks for telling about it anyway. :)
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@Xecorr We are still team internally discussing when exactly but most likely in mid July :) We want to deliver quality rather then quantity!
~ Bent
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Delete ender zoo please and add immersive engineering
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First of all, Happy 4th of July everybody!
And I would like to recommend some more mods:- Big Reactors (Because we always need power!)
- The new version of Tinkers’ Construct (Because it’s way better and more fun.)
- MineFactory Reloaded (Has some good endgame items, and useful machines!)
( @Bent )
Thank you!
Xecorr
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I have some suggestions for @Xecorr 's mod suggestions.
- We do not need Bigreactors, The mekanism and IC2 (although idk how to use the IC2 one) Give plenty of power.
- I agree with Tconstruct, but could we also have tinkerer’s mechworks? that’s a cool useful mod I’ve seen people do really cool things with.
- We need minefactory.
I hope people consider what I have said :)
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@tmax_hand , I agree with everything you said except the first one.
We do need Big Reactors, I just can not handle having 30 Wind Mills 100 blocks above my base. It’s just unrealistic and unorganized. But thanks for the suggestions of my suggestions! :D