has it helped with your project @Paint_Ninja ?
Posts made by Bent
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RE: How to setup a proxy server with redirects?
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RE: [Resolved]Novus Bravo Server timeouts
@VeggiDay Immer gerne :slight_smile:
Wir sollten uns bald mal an das nächste Update setzen, neben den aktuellsten Versionen der im Pack schon enthaltenen Mods währe es gut, wenn Spieler Vorschläge für neue Mods machen und wir alle zusammen über neue Mods abstimmen :thinking:
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RE: [In Process][German]Osmium
@c1avy If our mod comes in as planned AE2 asteroids will also spawn in there :smirk:
Short question, which Osmium of what mod is missing / needed?
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RE: [FAQ] Beginners guide
@Nick Hehe, yes but we can deal with it, I don’t want to force anyone ;)
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RE: Quick update 14.06.2016
@Soringaming I am currently really busy but your request has been seen and will be implemented!
Sorry for the hassle!
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RE: I want to make the server better / Ich möchte den Server besser machen
@domlyrion Lags behoben endlich! Whew! Siehe den News Beitrag.
Vielen Dank für dein Engargement, weiter so ;)
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RE: [Resolved][German]Probleme bei der Anmeldung (Bevo Alpha Server)
Closing :slight_smile:
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RE: [In Process][German]Osmium
Sorry @c1avy @domlyrion for delaying this so much. Our whole team is currently having to prioritize different tasks. This is where the delay comes from.
The mod for the better farming worlds is almost ready for prime time! :clock11:
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RE: [Resolved]MobSpawn - DeSpawn
Alles klar, super, durch den Reboot sollte sich auch einiges behoben haben ;)
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RE: [Resolved]Novus Bravo Server timeouts
Hallo @VeggiDay,
ich habe wie gewünscht den Server einmal neu gestartet :slight_smile:
Sollte noch etwas sein, bitte einfach Bescheid geben!
Wir sollten wohl mal einen täglichen automatischen Reboot einführen :thinking:
(@ManuXz in solch einem Fall einfach rebooten, tut nicht weh und hilft in den meisten Fällen “Reboot tut gut!” ;))
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Novus Alpha - The lag has been fixed!
Hey there @Novus players,
we knew the lag on our Novus Bevo Alpha server was insane and we did a lot of investigation which finally led to the conclusion that the whole lag simply came from one of our own mods which we use on the server. This should not have happened and was purely a fault on our side, which we sincerely apologize for :(
We have fixed the inefficient code and reduced the lag by about 80-90%. There will still be some lag when 20+ people will simultaneously be online, but it should be more than playable again. :thumbsup_tone2:
Within the process, we have removed all Personal Anchors, as we assumed that they might have been the cause for the lag which was a false assumption on our side (again!) :face_palm: !
So yes, we know that many people left because of the insane lag which came in when our team had almost no time to investigate. It was our fault and we sincerely apologize for any inconvenience again.
If you had a Personal Anchor and cannot afford to build a new one, please feel free to contact us in the forums help section so we can get this solved.
Also, we have removed some items from one base by @OnSmokeOne, please contact @Xi0ran / @Global-Moderators to get back your items. Sorry for that too.
Regarding SPACESTATION_69 --> It is currently disabled but the world is still there, if the players on there are still here @Novus please let us know so we can load the world back in :slight_smile:
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RE: [Resolved] Constant Timeout
We rebooted the server back then this was the fix ;)
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RE: [In Process][German]Osmium
Wir arbeiten zurzeit an einer Lösung des Problems. @Madddin entwickelt einen Mod mit welchem wir wirkliche Welten mit allen Mods erstellen können. Der Mod ist bereits funktionsfähig, erfordert jedoch noch ein paar Tests. Nur mal als kleines Update.
Wir wissen von dem Problem und sind an einer Lösung dran!
@ManuXz heute Abend TS?
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RE: Novus Bevo Alpha Farm // Nether // End reset
@JoshDeChamp Basically yes, the issue is that so many people were breaking the rules by not building them efficient and conservative on server performance which ended up lagging the whole server. As this was not a nice gaming experience we made this decision. This is hard, yes. But there are plenty ways to get energy without having energy, to get started again. If we would have kept things going as before the lag would have gotten even worse.
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RE: [Resolved] Universal cables stolen
Okay, so I can silently be happy that this is solved :)